When you start the game, you are able to choose whether you want your first village to be randomly located, or alternatively you can choose which Province you would like to live in (although the placement of your village inside the Province is still randomized among the Counties inside that Province). Territory is divided up among Countries, Provinces, Counties, and Parishes. Stronghold Kingdoms’ era is based around Ireland, Wales, Scotland and England, prior to their unification. I’ll attempt to cover some basics about the game, and offer insight into various features and how they impact the game, as well as my own personal opinion(s). Despite negative feedback on the Steam forums and other blogs, much to my surprise, I have become completely obsessed. So when I did some searching for similar titles on Steam, I was instantly intrigued by the concept of an MMO-style RTS. I haven’t had the chance to try many of the other highly touted titles on the Steam marketplace, instead I have been playing the free-to-play MMO, persistent castle builder titled Stronghold Kingdoms from FireFly Studios. Some folks found them dull and repetitive but the randomness of every fresh start was exciting (probably why I love playing just one season across all 32 teams in Madden NFL 25). When I was a kid, I used to play turn-based strategy games such as Civil War Generals, RTS titles like Sid Meier’s Gettysburg, the Stronghold series, and civilization simulators like Sim City. Generally the first attack of 500 archers is sent and subsequent attacks are timed one second or so behind it.I love Real-Time Strategy games. Keeping them trapped behind the archers achieves little unless you are bombarding the area with catapults and wish to reduce causalities due to friendly fireĪrcher waves can be useful in a timed attack to clear enemy archers off outside towers without loosing any catapults. Since no more than one unit may occupy each tile having your archers ahead of your melee troops prevents those troops from moving to the front of the battle. Archers will also stop their walk towards the keep to engage any enemy troops within range. When attacking, it’s usually best to keep your archers behind your other melee troops, this will protect them from defending swordsmen or Pikemen set to aggressive. Since it takes no more than 9 arrows to kill any given troop type, putting more than 9 archers on a tower is an overkill. Of course this is not always the case, sometimes enemy players will target your castle corners but such occurrences are quite infrequent.Īrchers in towers have the odd tendency to target only one enemy unit per tower. You can use this to your advantage by stationing archers on the corner towers to kill off the enemy catapults, these archers being only vulnerable to enemy archer fire. Whenever catapults are involved in an attack, odds are they will target the center of your castle leaving the corners primarily intact. If you have a level 10 keep, 330 archers is the bare minimum stationed to render your village un-scoutable. Stationing at least 350 archers in your castle should guarantee it un-scoutable. When logging off for the night or any extended period of time it’s a good idea to station 200 or more archers in your castle. Each Archer requires a Peasant, 20 Gold, and a Bow in your Armory to recruit. Whether it’s attacking your in-game nemesis or defending your castle against the collective forces of the Wolf, you will find archers play an integral and indispensable role in any military.īefore you can train Archers you must be rank 6 (Villein) or higher and have completed the required research. Their primary function is defense but are equally useful on the offensive if placed properly. The Archer is the most useful and versatile troop in Stronghold Kingdoms, they are exceptional ranged units but are ineffectual at hand to hand combat, making them a poor choice for melee troops.
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